usdrecord 22.08
This is a standard mesh using triangular faces.
int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
A corresponding quad mesh is located here.
Schema specification: https://github.com/PixarAnimationStudios/USD/blob/release/pxr/usd/usdGeom/schema.usda
#usda 1.0
(
customLayerData = {
string copyright = "Copyright 2022 Apple Inc. All rights reserved."
}
defaultPrim = "mesh"
upAxis = "Y"
metersPerUnit = 0.01
)
def Mesh "mesh"
{
float3[] extent = [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)]
int[] faceVertexCounts = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]
int[] faceVertexIndices = [0, 4, 6, 0, 6, 2, 0, 1, 5, 0, 5, 4, 4, 5, 7, 4, 7, 6, 3, 7, 5, 3, 5, ... (truncated)]
point3f[] points = [(-0.5, -0.5, -0.5), (0.5, -0.5, -0.5), (-0.5, 0.5, -0.5), (0.5, 0.5, -0.5), ... (truncated)]
}