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To enable materialx, build USD with --materialx
option
python build_scripts\build_usd.py --materialx
The MaterialX files are TM & (c) 2017 Lucasfilm Entertainment Company Ltd. and Lucasfilm Ltd.
All rights reserved, and covered by the Apache 2.0 license.
Example 1: Basic
usd_preview_surface_plastic.mtlx defines a material called USD_Plastic
using the UsdPreviewSurface
MaterialX node.
Flattening can be performed by using usdcat
usdcat --flatten basic.usda -o basic_flatten.usda
Example 2: BasicTextured with variants
basicTextured.usda - Teapot referring two MaterialX files
USD_Plastic
using the UsdPreviewSurface
MaterialX node.Tiled_Brass
using the standard_surface
MaterialX node. This MaterialX file also uses a texture for coat_color
and coat_rougness
Both of these materials are accessible as materialvariants
. To switch between variants in USDView, open the Interpreter and run the following commands:
sbPrim = usdviewApi.stage.GetPrimAtPath("/Teapot") vs = sbPrim.GetVariantSet("materialvariants") vs.SetVariantSelection("Plastic") vs.SetVariantSelection("BrassTiled")
- basicTextured_flatten.usda - flattened version of basicTextured.usda   *Known limitations and MaterialX notes*: - variants are lost when Usd is flattened - Since the `fileprefix="./textures/"` is ignored by usdMtlx, our mtlx duplicates the fileprefix in the value input `value="./textures/` ### References - MaterialX in USD: ASWF Open Source 2021 [slides](https://materialx.org/assets/ASWF_OSD2021_MaterialX_slides_final.pdf). - MaterialX examples: [MaterialX ASWF repository](https://github.com/AcademySoftwareFoundation/MaterialX/tree/main/resources/Materials/Examples).